moritz hornung
m.sc. computer science and media
mcf@detroitiron.de
remseck, germany
current occupation:
developer at porsche digital
skills & areas of expertise
object oriented programming & scripting
graphics & animation
3D modelling
usability & user centered design
machine learning
familiar technologies / tools
flash / actionscript3
html5 / css / javascript
java se/ee
photoshop
3D studio max
unity 3d
hobbies & interests
listening to and making music
everything that has to do with cars
computer & tech stuff
pcm 4 infotainment system
2017 porsche panamera
- early interaction concepts
- prototypes
- series development
mission e concept
frankfurt 2015
- curved oled instrument cluster
- working gauges (real car data)
- interactive 3D holographic content
- working e-mirrors in windshield
sport turismo concept
paris 2012
- instrument cluster animation & interaction
- working gauges (real car data)
- working e-mirrors in cluster
- google maps integration
3d car models
for game developer synetic
2009-2011
- design and modelling of unlicensed cars
- console and pc games
- fully animated and destructable parts
larikin
alternative rock
larikin.bandcamp.com
crumple zone
3d arcade crash racing game
>> Steam store page
road runner
3d animated short movie
part of an animation and sound design studies
at hochschule der medien 2008
chevrolet camaro
1969
my favorite car
5.7 litre V8
opel manta a
1974
my first car
1.9 litre 4 cyl.
toyota celica liftback
1977
the japanese mustang?
1.6 litre 4 cyl.
tuscani tiburon
2007
daily driver
2.0 litre 4 cyl. DOHC